Along with being a product designer, I also have a passion for 3D modeling and game design using Blender, Godot, and Unreal Engine.
Along with being a product designer, I also have a passion for 3D modeling and game design using Blender, Godot, and Unreal Engine.
In 2020, I embarked on a personal adventure of learning 3D modeling and game design. Every click, model, and line of code has brought me closer to turning the ideas in my head into a reality. I find great joy in transforming my ideas into interactive experiences through this medium. Although a lot of recent games focus on creating realistic visuals, I stay rooted in stylized, whimsical pieces that allow the player to get lost in nostalgic fantasy realms.
More recently, I've been delving into creating characters to interact with the environments that I've built. This had taught me the principles of box modeling, sculpting, rigging, weight painting, and animation using Blender. For the material design, I have been exploring the world of celshading to keep with the fun and casual design style.
As mentioned in the intro, I primarily use Blender, Godot, and Unreal Engine. My preferred engine is Godot, which is a great open source engine, and I'm currently building a 2.5D game using this application. To keep up with the industry, I've also spent time using Unreal Engine to create environments, player controllers, material shaders, megascans, and blueprint driven interactions. For 3D modeling and animations, I use Blender to populate the game engine project with characters and assets. As shown below, I also use it to create isometric renders and 2D assets:
Although I only work at the hobby level for this right now, I'm open to working in roles that involve any of the above mentioned skillsets that I've picked up. This includes: 3D modeling, character design, animation, game design, and graphic design.
Interested in viewing my professional work in product design?